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Y.A.P.R.M. - Yet Another PovRay Modeller

Welcome to the officiall home of Y.A.P.R.M.!
Y.A.P.R.M. is a modeller to graphicaly design 3d scenes and generate Povray-files for them. Up to now it is at an early stage, but this will hopefully change soon. It is written in C++ using for running under the X Window System using only a few basic libraries.

Requirements
The number of libraries is increasing with the growing functionallity of Y.A.P.R.M. A complete list of necessary libraries can be found here.

Current Version
The current version of Y.A.P.R.M. is 0.6.5 It should be rather stable.
Y.A.P.R.M. is available in several packages and can be downloaded from here.

Current screenshot of Y.A.P.R.M.
Debian packages
for the current version there are also debian packages available. Please look at the official Y.A.P.R.M. download side for packages.

New Object and Layer Property Handling
Technical
Today I finished a next major step towards the next release of Y.A.P.R.M. with the new GTKmm based interface. Now every object can be edited again. But with a new simplified design. In previous versions you first had to click in the menu than select the objects and than enter the data in the pop up windows that showed. These are many many clicks and often the property window was in your way to see the right part. In the new version you just click on the object you like to edit and the object property sheet lets you enter the data. The same holds for the layer editing process. The new screen shot I just uploaded should give you an impression of the new feature.

With this feature in place you can already model and manipulate your scenes with the the GTK Y.A.P.R.M. The only missing point for the final 0.7 release are now to get the object control points working again. This should not be the big issue. The only point here is to support undo and redo. Than there are some minor issues left like enabling undo redo for all actions in the layer tree and correctly update the viewports.

So for all of you how like to see how far I am already check out the lates version from the SVN. Let me know what you think.

Enjoy,
Alil




Preview screen on new property mechanism
Posted by alil on Sunday, October 11 @ 19:58:40 UTC (138 reads)
(comments? | Score: 0)



Menu Finished
Technical The menu of the new Y.A.P.R.M. is finished. It provides you with the same functionality available in Y.A.P.R.M. 0.6.6 with the main extension that all menu actions that lead to a scene change can be undone and redone. I'm pretty proud of this implementation.

The only thing that is left before the GTK version of Y.A.P.R.M. can go into the test phase is the editing of object properties. I'm targeting a new approach which should make it easier to edit object properties, which I hope you will like. Today I drafted the first ideas how to tackle the problem. Lets see how it turns it.

For all how like to have a sneak preview on the new Y.A.P.R.M. please check out the latest version from SVN.

Enjoy,
Alil
Posted by alil on Wednesday, August 26 @ 20:22:59 UTC (268 reads)
(Read More... | 755 bytes more | comments? | Score: 0)



Update on GTK Transition
Y.A.P.R.M. The work on the new version of Y.A.P.R.M. is progresseing. I just finished the object creators. This allows that all objects that have been supported by version 0.6.6 can again be created. So it is coming to a stage where it is again usable. What is even better I started also to work on undo and redo and for the object creation the undo and redo is already working. The next steps are to get the edit menu up and running and the last main step will be the object property editing. However I still have to think a little on how this should be done in the new Y.A.P.R.M. A key point is to improve usabilty and reduce the amount of clicks and mouse move that where necesssary in the old version. Any suggestions are warmly welcome.

If you like to peek on the new Y.A.P.R.M. Feel free to check it out from SVN and let me know what you think.

Enjoy,
Alil
Posted by alil on Tuesday, August 04 @ 22:56:57 UTC (313 reads)
(comments? | Score: 0)



Scene Tree View Finished
Y.A.P.R.M. Today I complete a major milestone towards a first working gtkmm version of Y.A.P.R.M.: I completed the work on the tree view used for navigating and editing the layer structure of the scene. The next step will focus on the object creation. However, currently I'm still not sure if I want to have this the same way as the old Y.A.P.R.M. or if I would like to have it differently. Suggestions are warmly welcome.

Enjoy,
Alil
Posted by alil on Monday, June 08 @ 20:42:29 UTC (394 reads)
(comments? | Score: 0)



Mouse Gestures
Y.A.P.R.M. In the last week I came across some libraries providing an easy support for mouse gestures. I furthermore heard that several CAD tools use mouse gestures in order to improve the useability and speed of the drawing process. I found this idea rather interesting. So I like to ask you what do you think? Please show your opinion in the new poll I just added.

Thanks,
Alil
Posted by alil on Wednesday, June 03 @ 21:49:33 UTC (392 reads)
(comments? | Score: 0)



Survey
Should Y.A.P.R.M. support mouse gestures?

Yes
No
Maybe but i don't need them



Results
Polls

Votes: 27
Comments: 0

Big Story of Today
There isn't a Biggest Story for Today, yet.

Old Articles
Wednesday, April 01
· First Preview on new Y.A.P.R.M.
Tuesday, January 27
· GDL for Managing the Layout of the new Y.A.P.R.M.
Tuesday, December 23
· Y.A.P.R.M. will move to GTKmm
· Y.A.P.R.M. will move to GTKmm
Monday, December 22
· Debian Packages
Monday, December 08
· Good news Everyone!
Thursday, October 16
· New Import Library
Wednesday, September 24
· 3D View
Sunday, July 06
· Object Control Points
Wednesday, May 14
· Bugfix Release

Older Articles

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